![]() Encapsulation – Binding data together and protecting it from the outer world is referred to as encapsulation.Abstraction – Mechanism by which implementation details are hidden from user.Inheritance – Inheritance is a mechanism by which child classes inherit the properties of their parent classes.An object is the fundamental unit (building block) of a system which is used to depict an entity. Modularity helps to divide our system into understandable components so that we can build our system piece by piece. Objects – Objects help us to decompose large systems and help us to modularize our system.Class – A class defines the blue print i.e.The image below shows the hierarchy of diagrams according to UML 2.2 Behavior diagrams include: Use Case Diagrams, State Diagrams, Activity Diagrams and Interaction Diagrams. Behavior Diagrams – Capture dynamic aspects or behavior of the system.Structural Diagrams include: Component Diagrams, Object Diagrams, Class Diagrams and Deployment Diagrams. Structural Diagrams – Capture static aspects or structure of a system.Java Singleton Design Pattern Practices with Examples.Design Patterns | Set 2 (Factory Method).Singleton Design Pattern | Implementation.SDE SHEET - A Complete Guide for SDE Preparation.Introduction of Relational Model and Codd Rules in DBMS.Generalization, Specialization and Aggregation in ER Model.Conceptual Model of the Unified Modeling Language (UML).Unified Modeling Language (UML) | An Introduction.Unified Modeling Language (UML) | Object Diagrams.Unified Modeling Language (UML) | Activity Diagrams.Unified Modeling Language (UML) | State Diagrams. ![]() Unified Modeling Language (UML) | Sequence Diagrams.Unified Modeling Language (UML) | Class Diagrams. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |